I now have a floor upon which "Tank" sits. It is flat, and textured randomly with a selection of Four tiles which change each time I run the program. This is only a temporary solution, once I somehow get a graphic artist on board, I should be able to get a futuristic tile set created which will make it look so much better. I am so pathetic at graphics that I've just labelled them Tile 1 - 4 for now. But at least the code works. If the tiles are to have any form of intentional placement, then I'm going to have to code some sort of level designer. That in itself is a large undertaking given my limited knowledge of coding. But this is why I started the project right, to challenge myself?
So at the moment, the entire tile set looks like that. Impressive huh?
I also added some "buildings" instead of the block which I was using to judge speed and distance. These are currently just randomly placed blocks of varying height. Again, to create a meaningful level, I'm going to have to invent some sort of level editor. But at least I get the feeling of driving as I manoeuvre Tank along the paths and inbetween the "buildings". And I implemented collision detection now! At the moment it just stops Tank dead but it's a start.
My ToDo list is growing by the hour, and I don't know where to begin. But I've only been at this for a few days, and already I'm starting to feel like I've accomplished something.
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